to join the party. Doesn't hurt that he's the best character without glitching, in my opinion, anyway. Easy to get 255 Def. without Imp/Magicite? Kickass weapon? That relic?
Spoiler:
Mog
is all kinds of awesome.
Can you still
Spoiler:
recruit Mog if you chose the Gold Hairpin in the WoB? I don't know because I never did, seeing how Mog pretty much breaks the game in the WoR.
Also, I'm gonna look for a different image hosting website for the 4th page. I'll have a look at that (Now that I have the Final Fantasy XIII platinum trophy, I can focus on finishing this Let's Play).
_________________
Last edited by der_uber_owner on May 18th, 2010, 6:24 pm, edited 1 time in total.
Joined: January 17th, 2009, 8:51 pm Posts: 1685 Location: The Matriarchy of Optimism
I'm pretty sure you can, since I've gotten
Spoiler:
Mog
every time I've played, and I've only bothered getting him in WoB once.
As for imagehosts, I use TinyPic but you'll want to be able to bulk upload for convenience, so Righload's what you can use for that. Unless you're on a Mac anyway.
_________________ [2:35:38 AM] Plasma Veste: seriously [...] lets be really fucking creepy about rath
We find Setzer in the pub in Kohlingen. He's depressed over losing his airship (and the World's been destroyed a little but he doesn't seem to care about that), and refuses to join us.
It took 2 years for Setzer to even consider this? Then again, we did find him in a pub... He rejoins the team and decides to revisit to Daryl's Darill's Tomb (all these name changes are annoying).
I want an “Itchy Gecky”... I'll just have to settle with an Ichigeki.
...It couldn't be... could it...? We also learn that Locke is searching for “that fabled treasure”. It'd probably be a big clue on how to find Locke if we were told what the treasure is...
Be sure to bring a good few Antidotes, Eye Drops, etc., to Darill's Tomb. The monsters here really like to inflict negative status ailments on your team. Inside, you'll find a puzzle with four tombstones. The message is written backwards: “The World Is Square”. I'd love to know why this puzzle exists, since Setzer built this tomb...
The Growth Egg is a relic that doubles the experience gained from each battle. In other words, amazing! Continuing with the maze, just flip all the switches you see to alter the water level and use the turtles to get to Darill's tombstone.
Boss battle: Dullahan
Incredibly easy battle. If you're stuck, use reflect/Runic to avoid taking magic damage.
We're treated to some flashbacks of Setzer and Darill, getting ready for a race around the world because... why not?
Darill wins (presumably) and decides to fly higher than anyone ever has (which is odd since she is one of only TWO people to own an airship), pulls an Icarus and the wreckage is found by Setzer a year later. He repairs it and stores it in a tomb in memory of her.
Indeed, we can go straight to the final dungeon now that we have an airship, but why not get more help first?
Celes decides to follow a pigeon to Maranda. It's the one used earlier in the game to maintain contact between a soldier (that we know is dead) and his girlfriend. So who is she writing to. Also I found (yet another) weird glitch, although it could be a result of my messing around with the graphics looking for the Growth Egg:
I'm not sure what's going on either, but why is Sabin (seemingly) going up that chimney?
The glitch, again. Also, by reading it, the group recognise Cyan's handwriting and distinct use of Elizabethan English... By attaching a letter to a pigeon, it reveals Cyan's location: Zozo.
This was going to be one of the last things I did in my Let's Play, but I found Deathgaze by sheer accident. When flying, he'll occupy one tile in the whole World Map. It changes every time you land, too. Unfortunately, I couldn't kill it (instead I kept healing it by using Blizzara). It flees after a couple of turns, but doesn't heal. It also opens with Level 5 Death, so make sure none of your party have a level that's a multiple of 5.
We find Sabin's former mentor, Duncan, in an area near Narshe where five trees intersect in the shape of a plus sign. This statement of his explains so much, and yet so little about Sabin's intelligence.
He teaches Sabin the ultimate move, Bum Rush (I don't care what they called it in this game, Bum Rush is simply the best name fr a martial arts move EVER!), by having the pair slap(?) each other repeatedly on the roof. Now that Sabin can literally kick ass, we can move on to Narshe. Make sure you have a team of three when entering to save time.
Mog's back on the team and behind him is the Molulu's charm relic – my favourite in the game. It removes ALL random encounters from the game. Only Mog can wear it, however. You need Mog to be in your party to get the Yeti he tells you about.
In other words, come back here when you get Locke. In the area where you fought Kefka earlier in the game, there's a Dragon roaming about.
Boss battle: Ice Dragon
The first of the eight dragon battles. As it's name suggests, this dragon likes to us Ice elemental moves and is weak to Fire. You could also use Confuse, Berserk, Blind and Slow to render it virtually harmless. Moving on...
Boss battle: Tritoch Valigarmanda
Valigarmanda has a really low Magic Defence stat and is weak to Fire. If you find it hard to win this fight, have Celes use Runic.
...Self-explanatory. Also, it's clearly the only logical answer to that question. After getting the Valigarmanda magicite, you can explore the gap it creates to find another magicite: Midgardsormr and...
Boss battle: Yeti
Just keep attacking/using Fire spells.
For some reason, the Yeti is Mog's bitch. I'd love to know how that came about...
Name: Umaro Class: Yeti Special Attack: N/A Tactic: Umaro has high HP,STR and DEF stats but you can't control his actions. You can give him different moves by giving him unique relics. You should have at least 6 characters that can deal more damage than Umaro.
Sure, go ahead, because next we're going to tie some loose ends up in Zozo.
*** Next time on SSLP – FF6A ***
Why is Cyan sending love-letters to someone who doesn't know him? What “fabled treasure” is Locke after? Who is Jidoor's up-and-coming artist?
Find out in the next part of Let's Play Final Fantasy VI Advance!
The next 3 updates are going to be quite long because I'll be covering all the side quests before the final dungeon. Everything between now and that dungeon is optional.
*** Previously on SSLP – FF6A ***
Up yours, Deathgaze. (In case you're wondering, yes I did go back and kick Deathgaze's ass. I was in two minds whether to do so or
Spoiler:
search for Relm
and after deciding to do the latter, I bumped into Deathgaze within 1 second of flight.)
---> Part 27: Searching For Friends
Back on the search for Cyan, we wind up back in Zozo, which hasn't changed a bit in the last two years. This guy here sells you “Rust-Rid” for 1000 gil. You need it to open the rusty door and reach Cyan. You can read his final letter, in which he confesses everything that he's done, on the table.
Cyan joins the party but first tries to hide the flowers. He explains why he wrote to the woman in Maranda, although the letter already summed it up. She was lonely and he wanted to help.
Cyan hypothesises that Gau might be on the Veldt, as if we couldn't have guessed already. Back outside, you can find the key to the treasure chest. Let's see what Cyan's been hiding from us...
It looks like Cyan's been reading up on machines to conquer his fear of them and... BUSHIDO IN THE BEDROOM? I wonder if the “Sky” glitch still applies in the bedroom...
Boss Battle: Storm Dragon
This dragon is fairly hard as it can decimate your party's health in one hit, so have someone on hand to heal if necessary. It's weak to Lightning so lay waste to it with your best spells. Let's take Cyan's advice and go to the Veldt next.
You can find Shadow (or Relm if you were a heartless bastard and left Shadow to die at the end of the WoB) unconscious in the cave on the Veldt when suddenly -
Boss Battle: Behemoth King, Undead Behemoth King.
First, you have to fight a normal Behemoth King. Slow works well and attack like normal. It shouldn't be too hard. After you beat it, an undead version of it attacks you from behind. Although it's :much: stronger than the last one, it can be killed easily by giving it a Phoenix Down. Afterwords, the party help Shadow return to Thamasa.
A quick flashback of Shadow's past and hints further that
Spoiler:
he's Relm's father. Also, his real name is Clyde.
. You can get more flashbacks later by staying at an inn with him. He doesn't join the team yet. You'll need the Ichigeki, which can be found in the cave.
To get Gau back, win a fight on the veldt with a team of three people or less. Be careful, though. You can fight virtually anything on the Veldt (as I found out when I had to solo the two Behemoth Kings as Celes).
Boss Battle: Earth Dragon
For some reason, the orchestra are still playing even though there's a f***ing DRAGON on stage... Before going into the fight, cast float on all party members to dodge his most damaging abilities. This dragon has a weakness to water and wind. The move “50 Gs” will nullify Float so recast it if needed. The impresario barely acknowledges the fact that we saved the opera house from a dragon...
Did I mention that the mansion in Jidoor has been POSSESSED BY GHOSTS!? ...because that mansion has been totally possessed by ghosts. Let's put our Scooby-Doo pseudo-detective skills to the test.
Ah, our first clue. Somebody at the Coliseum mentioned talking to the Emperor twice. This is what he meant. It tells you where to find a legendary treasure. Gee, I wonder if this ultra-rare treasure could possibly be the same treasure Locke is after...
After falling through a portrait and into Wonderland TimBurtonLand, we finally find the Owzer and... Relm? What's she doing here? She's only... hang on... 10 plus 2 equals still not legal. Oh wait. She's trying to fix that painting... I knew that...
Boss Battle: Chadarnook
Only attack it during it's second form as it can't get hurt when it assumes Lakshmi's (the goddess) form, which is also weak to Fire.
He wanted a painting of Lakshmi and Relm's paintings come to life. That clearly explains why the mansion was HAUNTED! Anyway, free Lakshmi magicite in the bookcase and Relm joins the party. If you have 500,000 gil to burn, go buy Excalipoor in the Auction House. Flying back to the island you started the WoR on, Solitary Island, you can obtain the Quetzalli magicite. (I know it seems like I'm jumping around a lot but there are a lot of side quests and most of them are really short.)
Meanwhile, at the Cultists' Tower, Relm finally brings Strago to his senses. (He joined the cult of Kefka and started walking around in circles for the rest of his life, presumably fighting off the evil Xenu and... wait... wrong cult...) Strago rejoins the party meaning we're only missing
Spoiler:
Terra, Locke, Shadow and Gogo
. Ascending the tower is no easy job as you can only use magic and items. You can get some sweet items though, like the Air Anchor tool for Edgar (makes enemies explode after their next turn) and the Soul of Thamasa relic which lets you Doublecast.
Boss Battle: Holy Dragon.
Bad news: You can only use magic in this fight. Good news: It's only attack, the spell Pearl Holy, can be reflected (but it heals the dragon a bit). Just spam your good spells and Espers at it.
If you get the Soul of Thamasa on the top floor, you get surrounded by... ghosts. As we all know from ghost stories, killing the leader saves the rest... probably.
Boss Battle: Magic Master
This boss is incredibly hard. He keeps shifting his elemental affinities and casts some strong spells. Luckily, he's susceptible to the Berserk status, meaning he can only use (pathetic) physical attacks and stick to one elemental weakness. The hard part is when you finally defeat him. He casts Ultima on the entire party, a spell that can easily hit each person for 6,000 or more damage. As you can probably guess from my party members' HP stats, things didn't go to well.
Spoiler:
I bent the rules a little and got the Phoenix Esper before coming here (and patched it all up later to give it some continuity) and learned the spell Life 3 Reraise, which automatically revives a person once when they get KO'd.
The ghosts disappear and you have to walk all the way back to the entrance. The thieves at the bottom of the tower will hint at some side quests you can do but first, let's see what this “legendary treasure” is. Land the airship on a gap in the star-shaped mountain range North of Albrook and form two teams.
Boss Battle: Red Dragon
Another Dragon... This one's weak to Water and Ice and Slow makes this fight a cakewalk. Other than point out the dragons' weaknesses, there's not much I can add that I haven't already mentioned in every other boss fight. (Oh, and if you want to know how Celes is level 99 all of a sudden, see the end of this update).
Continue through the cave, co-operating where necessary to find a Ribbon and...
Sweet! We could do with that if we're going to fight Kefka, who's essentially a God. Locke rushes back to Kohlingen in order to try to resurrect Rachel.
Damn. If only some sort of... magic could occur. You know, like that stuff we've been relying on throughout the game so far... what was it called... M-M-M-M-MAGIC!
Rachel is brought back for a brief amount of time to thank Locke for all he's done and free him of his binds or some s*** like that. Then, the Phoenix is reborn as magicite. He gives Celes all the treasure he found in the Phoenix cave: X-Potion, Phoenix Down, X-Ether, Flame Shield, Elixir and Valiant Knife and, of course, the Phoenix magicite.
Locke rejoins the party, which leaves 3 left to get. As to how I got Celes to level 99:
Spoiler:
After you get the Falcon (this can be done at any time afterwords) land near one of the closest two forests to Maranda with a party of just Celes. Equip the Growth Egg relic (found in Darill's tomb) and go into a battle. Cast Vanish on yourself and win/flee without losing the status. Walk around in the forest to find one of two battles: --->2x Greater Mantis: Use Osmose if your MP is low to regain 450 MP. None of their attacks will harm you. Cast Fira on both and you should win the fight and get 18,448 Exp. --->4x Leap Frog: Use Blizzara on all to win in 1 or 2 turns. The first turn, their attacks will all miss and on the second turn, they leap up. Wait for them to land first as they will eventually start casting magic, which will remove the Vanish status. Win to get 12,400 Exp.
Every two or three fights, Celes should gain a level. If you do this with Edgar and Setzer too, you can increase the level of everyone else who joins (provided you haven't recruited any other members. I only wanted Celes at level 99). Don't forget to check the Espers' level up bonuses.
*** Next time on SSLP – FF6A ***
Where on Earth is Terra? Convincing Shadow to join us again. The mysterious last new party member.
Mighty Morphing Terra Ranger? Stay tuned for the next part of Let's Play Final Fantasy VI Advance!
There are only three parts left, so I'll try to finish this Let's Play by the end of the month.
*** Previously on SSLP – FF6A ***
Meanwhile, Kefka's still torching town after town with his Light of Judgement...
---> Part 28: Terra Firma
Oh, how the mighty have fallen... wait, what am I talking about? This guy barely passed as the comic relief boss. He explains that you can wager items/weapons/armour/etc., in the Coliseum but if you wager cheap crap, Mr. Typhon will instant-win by using “Snort”. The battles are 1-on-1 and you have no control over your character (though thankfully, they're not idiots). If you win, you get the item the opponent wagered (predetermined based on what you bet), but you lose the item you wagered.
We've only seen you twice so far in the game, and now we can't even tell whether it was really you or some imposter? Who the hell are you, anyway? Moving on, betting the Ichigeki results in a battle against Shadow. How did he manage to get here from Thamasa?
Shadow FINALLY rejoins the party and you get to keep the Ichigeki (although you don't win the “??????” item that he bet). Since we're here, let's bet the Excalipoor sword that cost us 500,000 gil. Doing so, we fight an Onion Dasher (in an amazingly easy fight) and when we win...
Boss battle: Gilgamesh
You get to use your current party for this fight and choose their actions. Gilgamesh has a few strong attacks: Blue Magic (it'd be a good idea to bring Strago), Meteor, defensive buffs and a physical attack. He can do a lot of damage in a short space of time, so you may want to keep someone ready to heal. When you beat Gilgamesh, you obtain his magicite. Now that we're done here, we head to a small island near the North-East corner of the World map in order to...
...Get eaten alive by this thing. This doesn't result in a game over, but instead brings us into its belly. There are a couple of puzzles inside, including one that instantly gives you a game over if you get crushed. It'd be a very good idea to save first. At the end of this... digestive system (I don't know what the game designers were thinking of either), we find the last new member of the team.
Name: Gogo. Class: Mime Special Attack(s): Mimic, Blitz, Tools, Bushido, Lore, Sketch, Steal, Rage, Throw, Runic, Slot, Dance. Tactic: No, I didn't make a mistake with Gogo's special attacks. S/he really is that over-powered. You can set his/her abilities by going into “Status” from the main menu, choose Gogo, and press Select to pick from the wide array of special moves (you can only have 3 and Mimic but can change them outside of battles. Attack, Item and Magic are in there too). As if that didn't break the game enough, mimic copies the last action performed by an ally. Combining this with the Soul of Thamasa relic and a caster that knows Ultima, you can cast it up to 6 times in one turn (if the other two members each use it).
There are a lot of rumours as to who Gogo is, the dominant ones being that s/he is Gestahl (which makes little sense as he fell from the Floating Continent after being struck by Kefka's magic) or Darill (which also makes little sense as she'd probably try to talk to Setzer at some point).
Moving on to Mobliz, we're stopped by... a child? We're screwed when we reach Kefka...
Looks like we've found the last member of the team. Unfortunately, Terra doesn't join straight away because she's protecting the orphans in the house.
Oh, and nearly everything that the children say is terribly depressing. I think that the game is trying to make you feel bad for attempting to take Terra away from them. The reason all the parents are gone is due to Kefka's Light of Judgement. Mobliz seems to be one of the first targets after the Floating Island incident. The parents sacrificed themselves to save the children.
The game throws Terra into a fight that you're meant to lose. Even with terrible stats, I survived way longer than I thought I would (I got around 10 hits in before I died) because I had thunder-absorbing equipment on her from the WoB. This made his best move – Thundaga – heal Terra. It's just a shame that he has a physical attack... Afterwards, the current party jumps in and fends him off. When enough damage is dealt, Humbaba flees.
Terra still refuses to join us, both recovering from injury and caring for the children. Humbaba drops the Fenrir magicite. I'm not 100% sure, but I think you have to leave Mobliz and re-enter to continue the story here...
This is rolling like a soap-opera. You, my good sir, should have used a condom. Just to make him seem like even more of an idiot, even the CHILDREN knew that Katarin was pregnant (just in a more... innocent way). Katarin's excited about having a child, Duane apologises for over-reacting and...
...Dammit! Not again...
Boss battle: Humbaba (at last, you can actually win a fight against it).
Terra goes into her “Flame on!” mode and can single-handedly kick this thing's ass. Her trance lasts the entire fight and from now onwards, her Trance lasts twice as long (although it's pointless as by this point, you should be able to defeat everything easily).
No! Please don't say it! I will give you anything you want so long as you don't say that it was...
...URGHHHHH! You'd think she would've known that it was love by now...
Well, at least we've got the last party member so we can move on and kick Kefka's ass do side quests and then kick Kefka's ass.
Spoiler:
Said Kefka ass-kicking will be in part 30
Going back to Narshe, now that we have Locke, we can open all the locked doors. Downstairs in the weapon shop, some old man gives you the Ragnarok magicite... OR he can forge it into a sword. Pick the magicite as it's the only time you can get the Ragnarok magicite in the game. You can get the sword multiple times later by stealing from one of the final few bosses.
In one of the unmarked houses, you can get the cursed shield which is... well, cursed. It inflicts pretty much every negative status effect on the wielder. This can be countered with a Ribbon, and if you win 255 fights with it equipped it'll upgrade into a Paladin shield which has amazing stats. Continuing on, let's go magicite hunting. Taking a boat ride from South Figaro (or Nikeah) gets you into a fight with...
Boss battle: Leviathan
Surprisingly, this boss isn't weak to lightning. Use the same old Blitz/Tools/etc. to take this Esper down before it destroys your team. If you have anything that absorbs Water and enough HP to live through his physical attack (or if you use the Fenrir magicite. Vanish gets cancelled by it's Water-based moves), you essentially win the fight.
In Maranda, you can trigger the Gigantuar side quest by talking to this unlucky hunter. Go into the desert just outside of Maranda and kill 10 cactuars and the next fight will be against Gigantuar.
Boss battle: Gigantuar
This one is tough and to win, you'll need one of the following: Reraise, Jump (and timing) or bucket loads of HP. It'll use “1,000 Needles” twice each turn, a move that deals 1,000 damage to a character. Every third turn, it'll use it four times in a row. It has a 66% chance of countering any move with “Knockdown”, which deals 5 times the normal damage a physical attack would. Since it has 30,000 HP, using a move that deals 9,999 damage three times will leave it on 3 HP. That'd be a good time to use jump and heal up as when it dies, it unleashes it's “10,000 needles” attack (or rather the “1,000 Needles” attack ten times in a row). If you intend soloing this fight, you'll need to use Reraise. Once you beat Gigantuar, you obtain his magicite (just like Leviathan and Gilgamesh).
Now onto the last destination for this part – the Ancient Castle. To get there, go back to Figaro Castle (wherever you parked it) and try to move to the other possible location. You'll get stuck midway and you can reach the Ancient Castle through the same prison cell you entered earlier when you were following “Gerad”. You have to go through a small cave first.
Somehow, we're treated to flashbacks of this battle. Odin is the last Esper available and uses his Zantetsuken on all the soldiers of the opposite faction.
...And then gets petrified by a sorcerer along with the Queen. Sucks to be him... In one of the chests in the area, you can fight a Samurai Soul to win a Master's Scroll relic. It took me ages to realize that this was the same as the Offering from the original version. This allows you to attack 4 times in a row at half the normal damage. Combined with a Genji Glove and two weapons that bypass the damage reduction (Valiant Knife and Ultima Weapon are perfect if you're not at your maximum HP although I'm pretty sure this set-up only works for Locke), you can dish out up to 79,992 damage in one attack. Combining this with the quadruple Ultima tactic can lay waste to practically everything in the game, while leaving a spare slot for healing and/or buffs.
Sweet! Odin magicite get! There's also a hidden switch in this room, although how anyone is meant to figure this out is beyond me (I found it originally by accident while spamming the A button). Go due North and stand on the throne on the right. From there, take five steps South (or if you just obtained Odin, take one step south) and press A.
Spoiler:
This is where you should press A.
So, the Queen was in love with Odin? Then that means...
Well, at least Terra remembered what that crazy little thing called “love” was.
Boss battle: Blue Dragon (I love that game!)
Almost like Leviathan, only weak against Lightning, not immune to Slow and overall weaker. By now, the dragons should be a cakewalk.
Why does the Queen look like Maria, who looks like Celes? Anyway, Odin becomes Raiden and we don't miss much. Odin only taught Meteor which can be learned from another Esper and the Speed +1 bonus at level up is bettered by Gigantuar's Speed + 2 bonus. Also, Raiden teaches the spell Quick, which is a buff that gives a character two turns immediately (Gilgamesh also teaches this). Combining this with the Master's Scroll strategy can let you deal up to 159,984 damage in one turn. If you win a Celestriad from a Brachiosaur, give this to the “spare” character from the earlier set-up to bring the MP cost of Quick down from 99 to 1.
That's all for this part, but the Grand Finale's coming soon. In the mean time, there's going to be a filler episode with the four side quests I deliberately saved for last. Part 29 is going to have a unique layout and Part 30 is going to include (briefly) the Dragon's Den, Soul Shrine and Omega Weapon (If anyone wants to add some challenge to that, go right ahead).
*** Next time on SSLP – FF6A ***
Gau's father is still alive? Cyan battles his inner demons... literally. Strago and Relm hunt the elusive Hidon. A few flashbacks with Shadow.
Stay tuned for the penultimate part of Let's Play Final Fantasy VI Advance!
This part is simply a small collection of optional side quests revolving around the minor characters in the party. The finale is going to be the next part and this part will cover the four last things to do in the game.
---> Part 29: Blasts from the Past
This is actually four small parts combined (as I was originally going to do way back in part 4 but wasn't quite sure how to do it). Each one is going to be in a spoiler tag with a short description of what it's about.
---> Part 29.2: Tyrannosaurus Wrexsoul
Cyan has to overcome his tragic past before he loses his mind. To get this side quest, have Cyan in your party and rest for the night in Doma castle.
Spoiler:
Moebius? As in the anti-Mobius from the Sonic comics? These 3 Dream Stooges are named after... well, the 3 Stooges: Curly, Larry and Moe. They invade Cyan's mind and somehow the rest of the team end up in there too. It's a shame that using Ultima in here doesn't completely blow his mind...
Boss battle: Curlax, Laragorn, Moebius
Holy crap these guys are ugly. They almost make Kefka look good looking. Almost. (Seriously, look at the one hovering in the middle. I'm going to see that in my nightmares...) Anyway, these guys really love their magic combinations such as Reflect + tier 3 spells which can make your spells backfire to do even more damage. They can buff themselves (Haste, Shell), hinder your party (Slow, Silence) and even Cure and Arise each other (Curlax can cast Arise, so defeat him first). They also take a leaf out of the Magus sisters' book by using Delta Attack, only it sucks in this game because all it does is petrify one person. Similar to the sisters, they can only use this move if they are all still alive.
We're transported to the Phantom Train. It's only natural that this is stuck on his mind as Sabin suplexed the entire train... Oh, and he saw his wife and son board it too. Flipping the switch above the chests reveals this pattern, which you need to replicate later. In the last carriage, flip the same switches you did earlier in the game (first and third).
Now we're in... Narshe? Seems to be another scene from Cyan's past in which he gets chased by soldiers in Magitek armour. This could explain his irrational fear/hatred of technology. We also get to use Magitek again for a small amount of time.
After going around in circles and then going in the opposite direction, we end up back in Doma castle somehow. Elayne and Owain implore you to kick Wrexsoul's ass and restore Cyan's piece of mind.
...And then they turn into a save point. I'm not sure why, but what the heck... it's Cyan's mind, not mine. Going to the Throne Room, we meet Wrexsoul, who shares a cliché villain pre-fight monologue about how he's already won.
Boss battle: Wrexsoul, Soul Saver x2
He tells you his strategy. It's like he wants to be defeated easily (although the Vanish/X-Zone trick no longer works, apparently). He possesses a party member at random at which point you have to play a few rounds of Russian Roulette until you kill the right person, at which point Wrexsoul rejoins the fight. The Soul Savers respawn immediately after dying, but you'll probably want to kill one anyway for the Bestiary entry. When Wrexsoul is actually in the fight, use the best moves in your arsenal on it until it dies. Hopefully you can defeat it before it possesses a random person for a second time. Edit: You can win instantly by casting Banish on Wrexsoul, but it won't drop the Guard Bracelet.
After a heart-warming scene in which Elayne and Owain help Cyan realise that he is strong after all, Cyan's mind is no longer distracted. He automatically learns any Bushido skill he was missing (which is useless if he is above level 70).
Don't forget to pick up the Alexander magicite on the throne where Wrexsoul was in Cyan's mind.
---> Part 29.4: Hidon Go Seek
Relm and Strago return to Thamasa to find out that an old friend has been injured by a mysterious monster. You need Strago for this but bringing Relm along adds to the scene.
Spoiler:
Thinking about how he used to hunt Hidon, Strago realises how much of his childhood dreams he'd forgotten. He tries to sneak out and fight the beast on his own, Relm insists on helping (along with the rest of the team).
This is quite ironic as Hidon is in plain sight when you find him. He resides in Ebot's Rock, to the North of Thamasa.
This treasure chest wants to be fed coral... I really wish I was making that up. The panels in each area warp you to a random room, sometimes the same room you came from. The game doesn't tell you, but you need to feed the chest 22 pieces of coral (or more) to progress. Feed it any less and you'll simply lose the amount of coral you had.
Boss battle: Hidon, Erebus x4
The four Erebus monsters are weak to different elements, but none of them absorb Earth, so you can cast Float on your team before the battle and use Quake. Hidon is weak against Fire, Earth and Holy, but counters each spell with Grand Delta (a neat Lore for Strago). Other than using a move that poisons all party members, Venomist, Hidon is relatively weak.
It helps a lot when you have someone at level 99 dualcasting Ultima, but still... Gungho makes a speedy recovery, but there's nothing remotely suspicious about that.
Strago reveals his true identity as Santa. I think the game is trying to make progressively less sense in this update...
Relm, you sly boots. THIS IS ALL YOUR FAULT! This could all have been easily avoided, but then again, we may never have learned that you're Santa's (possibly adopted) granddaughter...
---> Part 29.6: Home, Sweet Home
Sabin finds Gau's father and the team help Gau get dressed up for the big reunion.
Spoiler:
Hey, it's that crazy old guy from earlier in the game. He actually thinks we fixed his house... Sabin realises that this guy must be Gau's father, so he suggests that they go to Jidoor and get Gau some new clothes.
The main characters of the game chip in their fashion advice, only to be ridiculed. This is an oddly relevant scene since... what the hell are half of them wearing anyway? Who gets dialogue in this scene is determined by who's in your party when you meet Gau's father.
Celes ends up looking for clothes for herself instead of Gau. Even after the END OF THE F***ING WORLD, she still gets distracted by clothes.
Cyan Mr. Thou tries to get Gau to dress like a clown. He mishears the sarcastic comment though.
Yeah. That's not happening and neither is Sabin's idea...
Sabin makes Gau wear a kenpo gi and holy crap that sprite looks awesome.
Setzer's got a nice jacket though. Other than that, I've no idea what he's wearing (it's been a while since I saw the official character designs).
No, Edgar. That's stupid... hang on. Tuxedo? Yeah, that'll work. As for the rest, you've got some issues (and once again, Gau gets a cool sprite. It's a shame you can't unlock these sprites to use during the game). Locke's come up with a very creative idea...
Gau looks like quite the thieftreasure hunter in that gear. After Edgar mocks this idea, Locke punches him. That's all the scenes I could find by using different parties, so let's move on to the big reunion.
Gau's father derails the conversation by referring to a “dream” he once had in which he threw out a “demon” child into the wilderness. (The full story, from a collection of snippets from NPC's suggests that Gau's mother died during childbirth and his father went insane after this).
That's a very coincidental compliment... Sabin gives up trying to use reason and decides to try to beat some sense into the man when-
Gau intervenes to protect his father. Outside, Sabin apologises for his outburst. Crowning Moment of Heartwarming in 3... 2... 1...
After all of this, Gau still manages to take something out of this event...
---> Part 29.8: The Shadow Bandits
Shadow dreams of the life he once lead. There are four in total, and can be viewed by spending a night in an inn with Shadow in the party. The inns in Thamasa and Figaro Castle don't count (probably due to being free and 1 gil respectively) and nobody in the party can be on full HP.
Spoiler:
Shadow turns out to be somebody called Clyde, and in the first dream a person he knows called Baram keeps trying to make him feel guilty. Why? Well, in the second dream-
...Dammit it went too far back. Bonnie Baram and Clyde have robbed a train (where have I heard that story before...?) and are now gillionaires on the run. Baram comes up with the group's name after this theft - “The Shadow Bandits”... and they also seem to be in the Phantom Forest...
The third dream segment and Baram is... dying? Clyde tries to convince him to stay optimistic, which fails miserably.
Way too much info. He tries to convince Clyde to kill him before the authorities catch him, but Clyde wusses out and flees, leaving Baram behind.
Thamasa, eh? This is the fourth and final dream which seems to be a prequel to the flashback you get when you first find Shadow in the WoR. If these flashbacks, Interceptor and the Memento Ring weren't proof enough that Shadow is Relm's father, it got confirmed by Word of God in developers' interviews.
***Next time, on a very special episode of Let's Play Final Fantasy VI Advance***
...So it's come to this...
Stay tuned for the series finale of Let's Play Final Fantasy VI Advance!
Now we're talking! All the team knows for sure is that they need to destroy the Warring Triad to avoid Gestahl's mistake on the Floating Continent and that Kefka should NOT be underestimated (again, a mistake Gestahl made for us). The team wonders what will become of Terra after we defeat the Warring Triad, since she's half-human and half-esper.
You have to divide the party into three groups (don't worry about the 2 that stay behind. They'll catch up for the ending). By now you should know most character's strengths. Each party will face difficult bosses, but if you're having problems, you can go back to the airship and regroup. General advice on characters:
Spoiler:
You'll want at least 6 characters that can consistently deal 9,999 (or higher). Celes, Terra or Relm (Relm having the highest natural magic stat but fewer spells if you don't use her) using the Soul of Thamasa and a Celestriad (if you have one) to dualcast spells at 1 MP per spell can wipe the floor with the bosses here. You could even use Curaga and Ultima each turn to stay at full health and deal a lot of damage). Edgar, with the Holy Lance, can combine the Dragoon Boots and Dragon Horn to hit several times with each jump (two or three attacks and the possibility of casting Holy each time). If he isn't doing enough damage, his Drill will still do a lot of damage. Mog would be another good candidate for this, but you'll probably want to put him in a group with three weak characters. With the right gear, you can get him up to 255 Defence. Have him equip the Molulu's Charm (until you come across a boss) and Knight's Code relics. If the other members of his group are on critical health, Mog can tank for them. Locke and Gogo should be in two separate groups, and at high levels, to steal from the bosses. Locke is the only person who can equip both the Valiant Knife and the Ultima Weapon naturally. Have him dual-wield these with the Genji Glove and the Master's Scroll. If he's on around 70-90% HP, he should hit for almost 80,000 damage each turn. Sabin (and Gogo, if s/he equips Blitz or mimics Sabin) can easily deal 9,999 damage with the Phantom Rush. Strago's Lores shouldn't be overlooked, especially not Traveller. If you take 319,968 or more steps, it'll do a guaranteed 9,999 hit for just 26 MP. Shadow can throw Pinwheels for a huge amount of damage. You can buy Fuma Shurikens and bet them at the Coliseum for Pinwheels. If you're cheap, you can try to exploit Setzer's 7-7-Bar Joker Doom for an instant victory, even against bosses (it requires specific inputs, a bit like exploiting the “Psycho Cyan” glitch). Lastly, Gau can be a valuable member regardless of level as he can easily max out his Defence stat and his Stray Cat and Io rages can devastate enemies.
Anyway, Kefka's Tower is made of the debris from Vector and the Magitek Research Facility.
Boss battle: Ultima Buster (Group 2)
Even though it's only the first boss of the final dungeon, now would be a good time to use your best attacks, no matter how much MP it costs. Ultima Buster can do a lot of damage in a short amount of time, so keep everyone healed and defeat it as fast as possible.
Boss battle: Gold Dragon (Group 2)
Another Dragon, another elemental weakness. It's weak to Water, so this may be a good time to use Flood. If you're stuck, equip a Lightning shield. Simple.
Boss battle: Inferno, Ketu, Rahu (Group 3)
Inferno is easier than Ultima Buster, but can make you drop your guard. After you kill one of the claws, Inferno can cast Meteor and Magitek Barrier when you kill both. Cast Slow on Inferno and exploit his weakness to Lightning for an easy win.
Boss battle: Skull Dragon (Group 3)
The last of the eight dragons and surprisingly not undead (so don't cast cure on it!). It's still weak to Fire and Holy, however, and likes to inflict status effects on your team (so wear Ribbons). Again, an easy fight. Winning this fight nets us the Crusader magicite (which teaches Meltdown at “x1” rate and Meteor at “x10” rate and gives a +100% MP bonus at level up), and...
We've unlocked the Dragon's Den. I have a quick boss guide for that at the end of this part and it is by no means easy. It's a 3-party dungeon with a very difficult puzzle. You could use a Teleport Stone to go there as soon as you defeat the dragons here.
Boss battle: Guardian (any group)
This boss comes after all 3 groups stand on a switch each and have a chance to change their paths (each one will face one of the Warring Triad). Try to steal the Ribbon or Force Armour. Celes can Runic most of Guardian's attacks to make this fight ridiculously easy. It'll imitate certain bosses attack patterns (such as Ultros and Air Force). If it loads up Ultima Weapon's strategy, take it down fast and have Reraise up on as many people as possible.
Warring Triad I: Demon
Demon is like a Glass Cannon version of Guardian. It'll use moves like Meteor, Flare Star, Blaster and Stop but can be taken down faster than Guardian. It can also be slowed and even stopped, so bring it down before it kills the whole group. Also, I seem to have three and a half Mogs on my team...
Warring Triad II: Fiend
Fiend will randomly make himself immune to an element a few times in the battle, so stick with Ultima and Flare. It can also use Reverse Polarity, which changes everyone's row (and with a high attack stat, he can destroy magic users). You may want to cast Protect/Golem to ease the damage.
Warring Triad III: Goddess
Steal the Minerva Bustier. It's an amazing piece of armour. Goddess is fought in a pincer attack, which makes full-party healing harder. She has a couple of moves that attack the whole party and confuse members of the team. She can counter physical attacks with Overture, a move that makes the person it was used on take a hit for her. She can also use Cloudy Heaven which inflicts Doom on the whole group, but instead of inflicting KO when the counter reaches zero, it gives them the Zombie status. Reraise won't help and neither will a Ribbon (although relics that prevent Zombie will work). The longer the fight drags on, the harder it becomes, so try to win quickly.
We beat the Warring Triad but magic isn't fading just yet. Kefka's extracted the source of magic from them. He probably kept the statues as souvenirs...
We find Kefka and... he throws random people about the place.
Terra tries to give Kefka a speech about why the present is so awesome and not to be destroyed. Kefka is intrigued as he wants to hear about everyone's hopes and presumably destroy them.
Surely Kefka will come to his senses and not kill everyone after all these reasons why he shouldn't destroy the World...
...Nope, but it was worth a try. Actually... no it wasn't since it provoked him to use his Light of Judgement randomly around the World.
Uh, now would be a very good time to start fighting him, you know, while there's still a World left to save.
The first four will be the team that starts the 4-tier battle, and if a person is dead, or has the Zombie or Petrify status at the end of a tier, they are removed from the battle and replaced by the next person on the list. You'll still get a Game Over if all four party members are dead. Each tier is inspired by Dante Aligheri's Divine Comedy.
Final Boss – Tier I: Visage, Long Arm, Short Arm.
The Crowning Music of Awesome known as Dancing Mad starts playing and the last few fights begin! You should start by casting Float on everybody to avoid the ground-based attacks. Visage isn't immune to Death, but it still has a low hit chance in this battle. The long arm can be defeated instantly by casting Break on it. This shouldn't be a hard fight considering the bosses you had to beat just to get here. As a last resort, Visage will cast Quake, which can also be dodged with Float. [This tier represents Satan and hell, a reference to the first part of the Divine Comedy, Inferno].
Final Boss – Tier II: Tiger, Machine, Power, Magic.
Take out Magic first, as it can cast spells such as Reraise and Hastega on the other enemies. Tiger can use Zombie Fang and Machine can use Delta Attack, so be ready to use Holy Waters and Gold Needles when necessary. Focus all your attacks on one at a time, because with every enemy you defeat, the battle becomes exponentially easier. Leave Power for last, as it can only use physical attacks which become useless if you cast Vanish on everyone. Heal up before the battle ends (with items, especially those Elixirs you've been saving for this very occasion) and defeat Power. [This tier is a reference to the second part of the Divine Comedy, Purgatorio, represented by Humans, Animals and Machinery].
Final Boss – Tier III: Lady, Rest.
You know the world is screwed when you see Kefka's face as part of the Pietà. Anyway, whatever you do, DO NOT ATTACK LADY! DON'T. SERIOUSLY. Steal the Ragnarok first, then attack her. She only has 9,999 HP and can easily be killed in one hit. You'll also want to kill her first as she can heal Rest and even cast Arise when he dies. Steal the Ultima Weapon from Rest while you're at it and home in for the kill. [This tier is a reference to the third and final part of the Divine Comedy, Paradiso. We've got someone filling in for God though...]
Final Boss – Tier IV: Kefka Palazzo.
"Life...dreams...hope...Where do they come from? And where do they go? Such meaningless things...I'll destroy them all!"
Well, this is the battle the game's been leading up to. You finally get the chance to kick Kefka's ass but he doesn't exactly make this easy. Since this is the last fight, you might as well throw the rulebook out of the window. Everything's fair game, Megalixirs (you can steal one from him), Quick, Ultima, etc. He'll start the fight with Heartless Angel, which brings everyone's health to one, so you'll want to cast Curaga or use a Megalixir immediately. He'll use a strong attack called Havoc Wing, which he can use twice in a turn, and Trine, which inflicts Silence and Blind on the party (so have Remedies on hand). When Kefka's health drops below 32,640 he'll enter his second phase, charging up an attack called Forsaken, which is actually pretty bad since it doesn't ignore magic defence or the split damage for targeting more than one person. When he starts charging it, you'll get a message saying “The end draws near...” and a brief image of Kefka laughing at you (as seen in the screenshot). Afterwards, he'll use Havoc Wing some more and Vengeance, which removes all positive status effects from the team (but not Blind and Silence). When his health drops to 30,080 he'll counter pretty much any attack with Hyperdrive, a strong magic attack that ignores defence. As soon as his health reaches 10,240 he'll swap Hyperdrive for Ultima. He can't counter while charging Forsaken, so that's the best time to unleash the fury on him. Finally, when his HP hits 7,680 he'll add Meteor to his typical rotation. At this point, have everybody use their best moves and you should win. At last, the World (whatever's left of it) is safe...
The team has to leave Kefka's Tower as soon as possible, as it collapses around them. All eyes are on Terra, as magic starts disappearing bit by bit.
Everyone flees the area, following Terra's lead. If you didn't get Terra during the main game, just before the final battle, she'll instinctively know that she's needed in Kefka's Tower and sets out to there from Mobliz. Considering this was a SNES game, you'd expect a short ending, maybe 5 minutes, tops. This game basically went “screw that” and gave us a comprehensive, epic 20+ minutes ending sequence.
I recorded the SNES version of the ending for a good few reasons: -Remakes of the game are out of sync at the end as they add an extra screen of credits, without extending the music leading to about 30 seconds of silence at the end. -The built in video recorder in the Game Boy Advance emulator I have devours memory. It would've been around 6GB by the time it was finished. -I actually recorded the SNES ending a couple of months back after I was done messing around with the Relm Sketch bug trying to see if there was any pattern to how the game messes up. -The SNES version has better audio (due to the limitations of the Game Boy Advance).
I didn't bother to upload it to Youtube because of their stupid 10 minute limit and the fact that there's already a few versions of the ending split into pieces.
---> Extras: A Very Brief Look at the New Dungeons in the GBA Port.
---> Dragons' Den
Spoiler:
After defeating the 8 dragons, you gain access to the Dragons' Den. To the north of the Coliseum is a small island with one tree on it. Landing the airship on the tree will make you divide the team into three groups. It's a huge puzzle, requiring you to co-ordinate all three teams and defeating super versions of all the dragons. Each dragon you kill opens up more paths. Ice Dragon copies the Vector Lythos, attacking as a group of four. Storm Dragon will boost its evasion and speed. Earth Dragon opens with 50 Gs and uses it every time you use Float. Blue Dragon is the scrappy and is easy to kill. Red Dragon is invincible and will die after a number of turns. Survival is the key as it uses moves like Meltdown and Ultima. Skull Dragon can only be killed by reducing its MP to zero (and bring plenty of Remedies. You'll need them). Holy Dragon counters most attacks with Curaga (you could cast Reflect on it, as Ultima cuts through Reflect and Curaga will heal you instead). It also know Heartless Angel, so keep a healer ready to heal at all times. Gold Dragon has a permanent Runic status so rely on physical attacks, Blitz, Tools, etc.
After defeating all 8, and solving the rather difficult puzzle to get all three teams to the end, you get to face Kaiser Dragon. Just before that, you can go to a treasure room and get some sweet weapons for everyone (the dragons drop some great gear too). If you managed to make it to Kaiser Dragon, odds are you'll be good enough to beat it (don't forget to save first). Kaiser Dragon is based off a rejected superboss from the original version of the game named CzarDragon.
Beating Kaiser Dragon nets you the Diabolos magicite and coming back to where you fought him after leaving, you can fight Omega Weapon on the same spot.
---> Soul Shrine
Spoiler:
Soul Shrine can be accessed after beating the game and Kaiser Dragon. You get to fight 128 battles against formations from the main game, with special enemies called Glutturns that demand items (and have some extremely rare items such as Celestriads to Steal, though if you kill them, they'll devastate the party). You can face enemies you haven't even encountered, meaning you can complete the Bestiary while fighting here and the Samurai Soul can be fought meaning you can get unlimited Master's Scrolls. You have a chance to heal after certain amounts of fights, but if you leave it'll reset. Winning all 128 battles gets you the “Master's Crown” Key Item, which like most badges in the Final Fantasy series, are useless except for bragging rights that you completed a tough side quest. It'd be a very good idea to use this place to farm items before facing Omega Weapon.
Stay tuned for the next part of... oh wait... never mind.
Fin
_________________
Last edited by der_uber_owner on July 27th, 2010, 9:00 pm, edited 2 times in total.
Joined: January 17th, 2009, 8:51 pm Posts: 1685 Location: The Matriarchy of Optimism
I never made the connection between the final boss fight and the Divine Comedy. Now I feel stupid for not doing so!
As for the post-game stuff, it's worth pointing out that the Dragon's Den has a slew of non-dragon optional bosses as well. It even has an area called the Cloister of Trials which consists of later game bosses. There's a few others as well but those are the most notable ones.
Re Omega; He's kind of a dick here and he refuses to die. You don't kill him once. Not twice either. Three times? Close but not quite. You have to kick his arse four times in one fight to beat the bastard.
_________________ [2:35:38 AM] Plasma Veste: seriously [...] lets be really fucking creepy about rath
As for the post-game stuff, it's worth pointing out that the Dragon's Den has a slew of non-dragon optional bosses as well. It even has an area called the Cloister of Trials which consists of later game bosses. There's a few others as well but those are the most notable ones.
I was too overpowered by the time I fell down there so I didn't really get a good look at them. I did notice the Marlboro that multiplied into 4 and the Flan Princesses that were a throwback to Final Fantasy IV.
Rath-Dragonatrix wrote:
Re Omega; He's kind of a dick here and he refuses to die. You don't kill him once. Not twice either. Three times? Close but not quite. You have to kick his arse four times in one fight to beat the bastard.
I thought it was only 3 times... I know he uses Heartless Angel before going into his final form and counters with Freezing Dust a lot (I never expected to use the spell Fire in the battle against the game's Superboss).
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